Publications and Conferences

Publications (Academic)

Confronting the Climate Crisis

‘Wasted Bodies Against Ruined Landscapes: How Mass Effect and The Last of Us Depict the Death of Humanity, but Not Neoliberalism’, in Confronting the Climate Crisis: Activism, Technology and Ecoaesthetics, Springer Nature.

Role-Playing Games and Playing the Zombie in The Palgrave Handbook of the Zombie

“Silenzio, Bruno!” Where are the monsters lurking? An exploration of the Gothic in Disney and Pixar’s Luca

Corpo creations: How Cyberpunk 2077 explores manufactured mutants

Cyberpunk 2077 and the neo-Gothic werewolf

Aeternum Journal: Review – After Engulfment: Cosmicism and Neocosmicism in H. P. Lovecraft, Philip K. Dick, Robert A. Heinlein, and Frank Herbert by Ellen J. Greenham

Publications (General)

THERE’S NO SANCTUARY HERE: HOW ‘MASS EFFECT’ CAPTURES THE HORROR OF BEING A REFUGEE TRAPPED IN THE SYSTEM

Conference Presentations

Keynote: ‘Multidisciplinary research: Crossing boundaries and mutating disciplines, at 2024 Interactive Games Postgraduate Research Conference, York St John University

Mutants of Fire Emblem Three Houses: An Exploration of Bio-exploitation, and How Humans Become Gods

Round table: Cyberpunk 2077, and a Disembodied Future of Sex and Romance

Sexual Violence Toward a Digitised Body: Fan and Developer Gaze in the Mass Effect Trilogy

Corpo Creations: How Cyberpunk 2077 Explores Manufactured Mutants, and the Difficulties of Disability in an Inaccessible Posthuman Society as part of Manchester Metropolitan Game Centre’s Multiplatform 2022: Corporealities conference.

Mutants As An Operator of Supremacy as part of Fantastika Journal’s 2022 Bodily Transgressions in Fantastika Media Symposium

Keynote: The Legacy of Mass Effect From The Perspectives of Mutants and Fans, To How an Industry was Changed Forever For Developers

An Autoethnography of Running a Cult: Cult of The Lamb and Player Guilt Responses at Horror Studies Now 2025, Northumbria University.

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